Bad News for GameStop: Video Game Sales Saw Steep Decline in May

Spending on video games surged at the pandemic’s onset as billions of people were spending more time at home than they would like. It looks like the trend is reversing as economies reopen and folks look to spend more time outdoors.

Consumer spending on video game hardware, content, and accessories fell 19% in May from the year-ago month. The $3.7 billion of spending in May was the lowest since February 2020. Let’s look at why the slowdown is bad news for video game retailer GameStop (NYSE: GME).

Falling industry sales likely to hurt GameStop

In its most recent quarter, which ended on April 30, GameStop reported $1.378 billion in sales. That increased from the $1.277 billion it reported in the same quarter of the prior year. GameStop is a brick-and-mortar retailer with thousands of locations worldwide. As a result, it was devastated at the pandemic’s onset when it had to shut its doors to customers temporarily. It has been bouncing back steadily, buoyed by a resilient gaming market.

This latest news of a decline is bad news, to be sure. Of GameStop’s latest quarterly sales, nearly $674 million was from hardware and accessories, about $484 million was in software, and roughly $221 million was from collectibles. Interestingly, hardware and accessories decreased from $704 million in the same quarter the prior year.

Unfortunately, that has been a long-running negative trend for GameStop. Manufacturers offer physical and digital copies at mostly the same prices. Hence, the consumer has more incentive to purchase a digital copy that they can download and start playing in minutes versus traveling to the nearest GameStop to buy a physical version.

GME Revenue (Annual) data by YCharts

Even before the coronavirus outbreak, this trend was causing sales to fall for GameStop. Between 2013 and 2019, revenue fell from $8.9 billion to $8.3 billion. That said, some gamers prefer physical copies of games because they can sell them when they are finished playing. Similarly, they can purchase used copies for lower prices than a digital download. However, that segment of gamers has not been enough to stem the tide of losses at GameStop.

GameStop’s turnaround is uncertain

GamerCityNews ?url=https%3A%2F%2Fmedia.ycharts.com%2Fcharts%2F4f49b692727029e48e9b49e9d0f0df41 Bad News for GameStop: Video Game Sales Saw Steep Decline in May

GME EPS Diluted (TTM) data by YCharts

GameStop has reported losses on the bottom line for several years. The company is taking steps to turn things around, but there is no telling if those will pan out in the long run. What remains stubbornly persistent are its high expenses coupled with declining revenue. The trend of shifting to digital copies is not likely to reverse as it is also more profitable for manufacturers (no need to spend money on packaging and shipping).

With that backdrop, GameStop’s prospects do not look good. If you own GameStop stock, it looks like an excellent time to sell. If you were considering purchasing, it would be prudent to steer clear.

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Parkev Tatevosian has no position in any of the stocks mentioned. The Motley Fool has no position in any of the stocks mentioned. The Motley Fool has a disclosure policy.

The views and opinions expressed herein are the views and opinions of the author and do not necessarily reflect those of Nasdaq, Inc.

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