Battlefield 2042 will add a class system in response to its ‘polarising’ Specialists

DICE has confirmed plans to introduce a class system for Battlefield 2042 as part of the game’s Season 3 update.

While the studio is currently gearing up to launch Season 2, on Monday it provided some insight into its longer-term plans for the game in a development update video which is viewable below.

Headlining the Season 3 update is the decision to rework the game’s divisive Specialists system in order to bring it closer to something that will be more familiar to players of previous series entries.

Battlefield 2042 | Season 1: Zero Hour Gameplay Trailer

“Earlier this year we put together a team to analyse the feedback received, and we’re now ready to talk about the future of Specialists and the class system,” said Dice producer Alexia Christofi.

“The arrival of Specialists in Battlefield 2042 has been polarising. We have heard you. So, in Season 3 we’ll be moving Specialists into the classic and familiar Battlefield class system. They’ll have traits available to all Specialists within a given class, with existing open gadgets and throwables split between classes to fit their role.

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“Our initial thinking is this breakdown, but this is just the start of the discussion. We want to hear more from you. Specialists are not being removed from Battlefield 2042, but this evolution connecting them to the class system is one we know many of you have asked for.

“This is a significant change from us development-wise, which is why we are taking the time to get it right. And so, we’ll bring it during Season 3.”

GamerCityNews  Battlefield 2042 will add a class system in response to its ‘polarising’ Specialists

Elsewhere in the video, DICE offered a sneak peek at the next in a series of reworks for the game’s launch maps. Having launched a reworked version of Kaleidoscope earlier this month, updated versions of Renewal and Orbital will be introduced as part of Season 2 in September and October respectively.

DICE’s new general manager recently said the studio has “no time” to pursue non-Battlefield projects as it looks to establish itself as a leading developer in the FPS market.