MIT video game teaches players how to stop a white woman from harassing a Muslim

Researchers at the Massachusetts Institute of Technology have yet to achieve cold fusion, but they have poured their time and money into creating a video game about racism on an airplane.

With
real racism
being
so rare
these days, it’s no wonder that it had to be manufactured.


WOKEISM THREATENS TO DESTROY AMERICA’S FOUNDATION. WE MUST NOT LET IT

The game, On the Plane, is a virtual reality role-playing game that “encourages players to take on new roles that may be outside of their personal experiences in the first person, allowing them to confront in-group/out-group bias,”
according to
the university.

Participants will see three characters in the game: “Sarah, a first-generation Muslim American of Malaysian ancestry who wears a hijab; Marianne, a white woman from the Midwest with little exposure to other cultures and customs; or a flight attendant. Sarah represents the out-group.”

According to a lead researcher on the project, the video game will “harness the power of virtual reality and artificial intelligence to address social ills, such as discrimination and xenophobia.”

“The simulation engages players in critical reflection and seeks to foster empathy for the passenger who was ‘othered’ due to her outfit being not so ‘prototypical’ of what an American should look like,” Caglar Yildirim, the game’s co-designer, said in the university’s news release.

But the game relies on stereotypes; Marianne, the “white woman,” has “xenophobic expressions and attitudes toward Sarah,” according to MIT. Putting aside that Islam is a religion, not a race or ethnic identity, how does it fight racism to make the white Midwestern woman the bad character?

MIT researchers could have simply created a video game that teaches people about other cultures and religions, but instead chose to make one in which the white woman is obviously bigoted. This project is part of the school’s “Initiative on Combatting Systemic Racism.”


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Using video games to find prejudice and bigotry where it does not exist is nothing new; George Mason University uses a virtual reality
simulator
to teach health professionals how to spot and fight back against “microaggressions,” insults so microscopic that they may not be noticed even by the victim of them.

This type of programming does nothing to advance racial equality and only serves to promote division. Video games that rely on anti-white stereotypes and push a racial grievance agenda should be like Southwest Airlines
flights
and stay stuck on the tarmac.

Matt Lamb is a contributor to the Washington Examiner’s Beltway Confidential blog. He is an associate editor for the College Fix and has previously worked for Students for Life of America and Turning Point USA.



This news is republished from another source. You can check the original article here

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