What will happen with Battlefield?

The games industry is changing, and the demands of fans and the popular interest have a repercussion on development success. Many franchises abruptly fall from their former glory, for that reason. And one such franchise has recently fallen into this bracket, DICEs. What was once a flourishing first-person shooter with plenty of spectacle and fandom has now been reduced to a shadow of its former self. Most would agree that the last couple of entries have failed in another way or another. To achieve this goal, we can only ask the question “What’s the hell happened to Battlefield?

As such, the fans of the franchise know, Battlefield started strong. Battlefield 1942 was released in 2002 in a critical and commercial manner. DICE could distinguish its military shooters from the competition in its scale and team-based experience. Where other shooters limited themselves to smaller-scale maps and game modes focusing on individual performances, Battlefield 1942 introduced its signature Conquest mode which emphasized teamwork and strategy in large-scale maps. Out of that, Battlefield added classes to the mix. If players weren’t lucky, they would be fined up and acted accordingly during the game.

DICE originally proposed Battlefield 1942 to the Xbox 360. In the absence of proper online functionality, the game was then built for the PC.

DICE would succeed again and again with every passing entry into the franchise. For future installments like Battlefield 2: Modern Warfare, the developer also made a much needed change of scenery to the modern landscape. At the same time, the developer continued to try new modes that would alter the style and make it different to the game. The series went on a journey, with Battlefield: Bad Company, which added set-pieces and a likable cast of characters in the single-player department, which helped expand the target demographic for the franchise.

All that kept a good track of Battlefield: Bad Company 2 and Battlefield 3, the former becoming the largest hit in franchise history, until that point (and maybe until now). It sported great single-player campaigns and adrenaline-pumping multiplayer with a wide variety of destructible maps and environments. At this time also EAs own IPs struggled to find their place in the rapidly changing shooter landscape, which eventually led to the closure of Danger Close and a final nail for that franchise.

But the EAs premium shooter had a hard future. While Battlefield 4 would receive a lot of criticism and commercial attention, fans weren’t impressed by the single-player campaign and the game wasn’t technically stable with all kinds of bugs and glitches galore. After the game was finished, with patches and DLC, but despite a win, the franchises’ reputation had already grown strong. It didn’t help Battlefield, but even though Hardline still didn’t budge well with some decent chunk of the fanbase, despite all the interesting parts to this tried and tested formula.

The next episode, Battlefield 1 appeared in 2016, then changed gears to a different setting. Seeing the modern shooters as the sun was shining, Battlefield was full of fresh air and the revolving success of DICE, its earliest weapon, and its weapons are in fact an extinct era. The single-player campaigns were short, but the omniscient War Stories were quality stuff. Battlefield had once again risen from the ashes, but that victory was short-lived.

Battlefield 5 was launched in 2018 and was criticised mainly for its game’s consequences and lack of meaningful content – though fans were not keen to play on it. Again, post-launch updates did get some interest in the franchise, but general consensus regarding the game was wasted in potential and it’ll certainly be a huge issue.

And this brings us to Battlefield 2042, the biggest bribe with the franchises ever. The game was strongly anticipated by the fans and a short delay was caused by the COVID-19 pandemic and also a short delay. But at the moment that game was released, it was again criticized because its lackable multiplayer modes, balance issues, and inconsistent matchmaking with the experience. Since the games start last year, EA continues to try to increase player number with post-launch updates, but has repeatedly failed and the future of Battlefield 2042 looks really dark at the moment.

So when did you go wrong? It’s evidently obvious that modern shooters became rage during the Xbox 360 and the PS3 era, when Battlefield reached its peak. The fan interest gradually disintegrated in the subgenre as time passed, and the lack of real gameplay innovation didn’t do all the well-foreign things for the game. The move to make iterative upgrades over significant changes forced the franchise back into the slump again. Battlefield 2042 was released in this critical time as an underwhelming and unfinished package, and all of which have knocked down the franchise’s reputation.

But I think EA knows that maybe Battlefield has outstayed its welcome. Multiplatform publishers such as EA, Ubisoft and Activision know that any franchise has limited lifespan. They know that it can be a better way to make the most of it by constantly churning out games until it’s no longer profitable and then to the next best thing. There are many franchises who have died as similar deaths of these publishers.

I’m sure that I should take an insistence on this argument. If that are not enough, I’m not talking to EA on the left despite the long-term progress of battlefield 2042s so that they’re not able to give up on the franchise yet. That could also be the last of EAs attempts to save some life in this game. Despite the current market scenario and recent moves made by Battlefields competitors, it seems that the best way to get the franchise from a premium and a free-to-play segment could be to diverge the franchise into a free-to-play segment.

If games like Fortnite offer a mostly similar experience without an admission price, it makes a lot of sense to spend up to 70 dollars on a middling experience like Battlefield 2042. A thing is certain that a major improvement must be made to the franchise’s future.

Note: The view expressed in this article is the opinion of the author and not necessarily to depict GamingBolt, but to consider it an organization.

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